News

Wednesday, January 25 2012,
Speaking and Exhibiting at GDC
Ulrik Lindahl (CTO) and Gustaf Johansson (Lead Developer) is speaking about Simplygon and automatic 3D optimization at the upcoming GDC. Our session "Boosting Rendering Performance with Automated High Quality 3D Asset Optimization Using Simplygon" will be held in Room 2012, West Hall on March 7th, 11am; March 8th, 10am; and March 9th, 11.30am.
> Read about the session

The Simplygon Team will also be available for meetings and demos in booth #1824 (Nordic Pavilion), North Hall, Moscone CenterTo schedule, please contact sales@simplygon.com




We are available for a meeting and discussions on how automatic 3D optimization can increase efficiency in your upcoming projects. If you are interested in booking a meeting with us, please contact


We are available for a meeting and discussions on how automatic 3D optimization can increase efficiency in your upcoming projects. If you are interested in booking a meeting with us, please contact

Friday, July 01, 2011,
sales@simplygon.com
Wednesday, January 25 2012,
Simplygon ProxyLOD in Epic´s January Beta
Epic Games, Inc. has released the January 2012 Unreal Development Kit Beta, the latest version of the free edition of Unreal Engine 3 that provides access to the award-winning 3D game engine and toolset used in blockbuster video game development, architectural visualization, mobile game development, 3D rendering, digital films and more. As an important update Simplygon´s powerful feature for creating mesh proxies and merging static meshes is now integrated into Unreal Engine.
> Read more
Simplygon ProxyLOD in Epic´s January Beta
Epic Games, Inc. has released the January 2012 Unreal Development Kit Beta, the latest version of the free edition of Unreal Engine 3 that provides access to the award-winning 3D game engine and toolset used in blockbuster video game development, architectural visualization, mobile game development, 3D rendering, digital films and more. As an important update Simplygon´s powerful feature for creating mesh proxies and merging static meshes is now integrated into Unreal Engine.
> Read more

Wednesday, January 25 2012,
Speaking and Exhibiting at GDC
Ulrik Lindahl (CTO) and Gustaf Johansson (Lead Developer) is speaking about Simplygon and automatic 3D optimization at the upcoming GDC. Our session "Boosting Rendering Performance with Automated High Quality 3D Asset Optimization Using Simplygon" will be held in Room 2012, West Hall on March 7th, 11am; March 8th, 10am; and March 9th, 11.30am.
> Read about the session


Wednesday, September 28 2011,
Epic Diaries: Desert Zombie: Last Stand
Epic Diaries: Desert Zombie: Last Stand

"The new Simplygon tools included in the latest iterations of UDK have helped us to optimise assets on the fly to squeeze the very most out of the iOS device’s performance. This allows us to deliver more bang for your buck. It’s an amazing tool and a massive time-saver.”

Monday, September 12, 2011,
GDC online 2011
GDC online 2011

The Simplygon Team will be attending Game Developers Conference Online | October 10-13, 2011 | Austin
We are available for a meeting and discussions on how automatic 3D optimization can increase efficiency in your upcoming projects. If you are interested in booking a meeting with us, please contact

Wednesday, August 3, 2011,
Gamescom 2011
Gamescom 2011

The Simplygon Team will be attending Gamescom Cologne, 17.-21.08.2011
We are available for a meeting and discussions on how automatic 3D optimization can increase efficiency in your upcoming projects. If you are interested in booking a meeting with us, please contact

Develop Conference 2011
The Simplygon Team will be attending Develop Conference 2011 | Brighton, UK | Jul 19—Jul 21, 2011
We are available for a meeting and discussions on how automatic 3D optimization can increase efficiency in your upcoming projects. If you are interested in booking a meeting with us, please contact
We are available for a meeting and discussions on how automatic 3D optimization can increase efficiency in your upcoming projects. If you are interested in booking a meeting with us, please contact

Wednesday, May 25, 2011,
E3 2011




E3 2011

The Simplygon Team will be attending E3 Expo: June 7-9, 2011
We are available for a meeting and discussions on how automatic 3D optimization can increase efficiency in your upcoming projects. If you are interested in booking a meeting with us, please contact
We are available for a meeting and discussions on how automatic 3D optimization can increase efficiency in your upcoming projects. If you are interested in booking a meeting with us, please contact

Tuesday, May 24, 2011,
SIMPLYGON® 3.5 Released
Friday, May 05, 2011,
Simplygon 2011 Develop Awards Finalists
SIMPLYGON® 3.5 Released
Donya® Labs, the leading provider of automatic 3D-optimization solutions for the game industry, today announced an update to its Simplygon toolkit. Brand new Simplygon 3.5 provides studios with improved workflows and
never seen before features, including increased tools support and powerful animation-preservation technology.
Simplygon with its AutoLOD™ features; MeshLOD, MaterialLOD and ProxyLOD, is the first and only tool that truly automates Level of Detail
(LOD) creation in professional game pipelines. Simplygon is the solution chosen by world-renown video-game developers to automatically
generate game-ready LOD models and low-poly content for any platform.

Simplygon 2011 Develop Awards Finalists


Friday, April 20, 2011,
Reloaded Licenses Simplygon for "The Day" MMO
Simplygon’s powerful 3D-optimization features have been integrated into the art pipeline to automatically create LOD (Level of Detail) models in upcoming Massively Multiplayer Online title "The Day”. The game - a third-person action MMO for PC that will feature a unique, immersive story set in the near future – is in development by Reloaded Studios and powered by CryENGINE 2.
Friday, February 25, 2011,
XLGAMES Licenses Simplygon
Korean game developer XLGAMES, founded by industry legend Jake Song ("Father of Lineage") has licensed Simplygon to optimize 3D content for upcoming MMORPG ArcheAge, developed on CryENGINE.

Wednesday, February 23, 2011,
GDC 2011
The Simplygon Team will be attending Game Developers Conference on March 2nd-4th. You can find us in booth #1843, South Hall, Moscone Center, San Francisco.
We are available for a meeting and discussions on how automatic 3D optimization can increase efficiency in your upcoming projects. If you are interested in booking a meeting with us, please contact sales@simplygon.com

Wednesday, November 3, 2010,
Simplygon is a 2010 Front Line Awards Finalist
Simplygon has been nominated in the prestigious annual evaluation of the best game-making tools and middleware.
Read about Front Line Awards 2010 at Gamasutra

Wednesday, September 29, 2010,
NCsoft Licenses Simplygon
Korean game developer NCsoft has licensed Simplygon to optimize 3D content for upcoming games including Blade and Soul.
Reloaded Licenses Simplygon for "The Day" MMO
Simplygon’s powerful 3D-optimization features have been integrated into the art pipeline to automatically create LOD (Level of Detail) models in upcoming Massively Multiplayer Online title "The Day”. The game - a third-person action MMO for PC that will feature a unique, immersive story set in the near future – is in development by Reloaded Studios and powered by CryENGINE 2.
Friday, February 25, 2011,XLGAMES Licenses Simplygon
Korean game developer XLGAMES, founded by industry legend Jake Song ("Father of Lineage") has licensed Simplygon to optimize 3D content for upcoming MMORPG ArcheAge, developed on CryENGINE.

Wednesday, February 23, 2011,
GDC 2011
The Simplygon Team will be attending Game Developers Conference on March 2nd-4th. You can find us in booth #1843, South Hall, Moscone Center, San Francisco.
We are available for a meeting and discussions on how automatic 3D optimization can increase efficiency in your upcoming projects. If you are interested in booking a meeting with us, please contact sales@simplygon.com

Wednesday, November 3, 2010,
Simplygon is a 2010 Front Line Awards Finalist
Simplygon has been nominated in the prestigious annual evaluation of the best game-making tools and middleware.
Read about Front Line Awards 2010 at Gamasutra

Wednesday, September 29, 2010,
NCsoft Licenses Simplygon
Korean game developer NCsoft has licensed Simplygon to optimize 3D content for upcoming games including Blade and Soul.
Media & Downloads
Latest Press Releases
Latest Press Releases
January 31 2012
November 04 2011
October 05, 2011
September 21, 2011
September 19, 2011
Simplygon Review in Game Developer Magazine
Simplygon Review in Game Developer Magazine
April 20, 2011
Reloaded Chooses Simplygon® for "The Day" MMO
February 25, 2011
XLGAMES Licenses Simplygon® to Optimize ArcheAge Title
September 29, 2010
Donya Signs Deals with NCsoft - Simplygon® to be used in Blade and Soul
July 13, 2010
3DreamTeam and Donya Labs Announce Partnership
Press Kit
Logo Kit
Logo Animation
Reloaded Chooses Simplygon® for "The Day" MMO
February 25, 2011
XLGAMES Licenses Simplygon® to Optimize ArcheAge Title
September 29, 2010
Donya Signs Deals with NCsoft - Simplygon® to be used in Blade and Soul
July 13, 2010
3DreamTeam and Donya Labs Announce Partnership
Press Kit
Logo Kit
Logo Animation
Logo Animation HD
Intro Demo
About Donya Labs
Headquartered in Sweden, Donya Labs was founded in 2007 and is the leading developer and provider of automatic 3D-optimization and LOD solutions. The company is dedicated to helping professional game developers streamline their 3D-content pipeline. Donya’s revolutionary Simplygon software automates optimization of 3D assets to shorten production time and reduce development cost. Simplygon has been licensed by some of the most well-renowned game developers such as Bioware, Funcom, 38 Studios, CCP Games, NCsoft, Nexon, Reloaded Studios, Wemade Entertainment, Ani-park and XLGames, as well as companies in other industries such as Boeing Phantom Works.; as well as companies in other industries, such as Boeing Phantom Works and Raytheon Missile Systems.
Intro Demo
About Donya Labs
Headquartered in Sweden, Donya Labs was founded in 2007 and is the leading developer and provider of automatic 3D-optimization and LOD solutions. The company is dedicated to helping professional game developers streamline their 3D-content pipeline. Donya’s revolutionary Simplygon software automates optimization of 3D assets to shorten production time and reduce development cost. Simplygon has been licensed by some of the most well-renowned game developers such as Bioware, Funcom, 38 Studios, CCP Games, NCsoft, Nexon, Reloaded Studios, Wemade Entertainment, Ani-park and XLGames, as well as companies in other industries such as Boeing Phantom Works.; as well as companies in other industries, such as Boeing Phantom Works and Raytheon Missile Systems.

