UNREAL ENGINE 3 INTEGRATED PARTNER

Simplygon is used to automatically generate game-ready Level of Detail models (LODs) for a specific pixel resolution by removing as much information as possible without degrading LOD quality for a certain onscreen size. Simplygon uses proprietary 3D reduction methods that retains geometrical LOD integrity and visual quality of LOD switching, producing AutoLODs that can directly be used inside triple-A games.

Unreal Engine 3 leverages Simplygon to provide high-quality mesh reduction without having to leave the Unreal Editor. Developers can quickly simplify meshes, generate LODs, and immediately see the results in their maps.

Press Release: SIMPLYGON JOINS EPIC GAMES’ UNREAL ENGINE 3 IPP.



Get Started with Simplygon in Unreal Engine 3 and UDK

Simplygon in Unreal Engine 3
You need the June 2011 UE3 release or later to access the integration.
Click here for Unreal Licensing.
To use Simplygon in UE3 you need to have  Simplygon installed on your computer and a valid license.
Click here for Simplygon Licensing.



Simplygon in UDK
Simplygon can also be accessed in UDK. Thanks to Epic Games our powerful optimization technology is free for all UDK customers.
Click here to download UDK.


Tutorials
Mesh Simplification in UE3 / UDK.
Skeletal Mesh Simplification in UE3 / UDK.
Creating A Mesh Proxy in UE3 / UDK