Used by over 80% of the top publishers Simplygon earned its reputation from some of the most discerning experts in the industry...
Sólfar used Simplygon to create a mind-blowing experience with Everest VR, by optimizing the huge quantity of scan data required to produce the game.
Valkyrie was one of the first VR titles released on the Occulus platform. Simplygon was used to help meet the extreme performance demands in VR development.
Telltale used Simplygon to create high quality LOD models, meshes and scenes that reduced the size of the in-game models, while optimizing the performance of the game for a large range of different platforms.
Simplygon was used to automatically create multiple Levels of Detail in the graphics development of the PC, Xbox ONE, and PlayStation®4 versions of The Witcher 3: Wild Hunt.
For Paragon, Simplygon is used in the new HLOD feature in UE4. It enables artists to create high resolution scenes while still maintaining performance over long view distances.
Korea is leading the way in games with very rich content on AAA mobile, Simplygon is crucial in making this possible with extreme automation of 3D optimization.
Ninja Theory builds visually outstanding games with small teams. Pipeline efficiency is one of the key pillars in making that work. Simplygon fits perfectly into this, freeing up artists’ time to push the visual bar.
The expertise of Simplygon in Level of Details enables racing games to have outstanding graphics and details for high quality assets.
Simplygon is a powerful tool to optimize thousands of assets and hit those crucial 120 FPS necessary for great experiences in VR.
The Simplygon infused pipeline allows to tune performance by touching a lot of assets and different platforms rapidly with a unique setup.
Simplygon empowers producers, tech artists, developers and 3D artists to work together to create the highest-quality 3D experiences possible, for any platform, without manual drudgery or costly code.
Gives flexibility in the build pipeline and manages setups for a variety of character and environment assets.
Frees up artists’ time for creative work. Eliminates 30% of artist time spent on tedious optimization tasks.
Enables to automate a very costly part of the production and reduce risks. Supports multiple platforms and offers endless possibilities for games.
Create stunning LOD changes on all asset types.
Auto UV unwrapping and texture merging, works with advanced next-gen shaders.
Create large environments and utilize Simplygon to simplify multiple complex objects into a cheap representation object.
The entire API exposed to the command line or config files.
Automatically optimize for VR, Mobile, PC & Console.
Orders of magnitude faster with SPL & the Simplygon grid.
We’re excited to announce that Simplygon has been acquired by Microsoft!
Simplygon is an integral part of the development of Conan Exiles within Unreal Engine 4.
Don´t miss the panel discussion with Simplygon´s CEO: "Killer apps for VR beyond gaming & entertainment".
Simplygon is taking a bold step towards enabling the future of development across VR, AR and MR, through an open access pricing model for our technology.
Submerged for iOS fully relied on Simplygon optimization and the HLOD feature.
This year, Simplygon´s co-Founder will be leading a roundtable at DICE Europe.
Simplygon was used to create a new app bringing people 1400 years ago just by holding a phone or tablet.
Upload VR and Make School collaborated to create the VR Summer Academy that has for mission to accelerate the success of VR by improving developer´s skills.
Come and meet the Simplygon team at booth #264.
Learn more about why Simplygon is so important in VR´s future.
Discover the new Labs category of the Simplygon youtube channel.
Simplygon´s CEO and Evangelist were interviewed at Upload E3 party about the future of VR.
The SACC of LA hosted an event about the future of technology during the week of E3 and Simplygon was there.
Nintendo’s recent release, Star Fox Zero for the Wii U, relied on Simplygon optimization.
We interviewed Fatshark to know more about why and how Simplygon was used in Warhammer: End Times - Vermintide.
VR company Donya Labs expects to increase sales by 70 percent this year. The company is now helping several automakers following the same trend as Tesla.
Simplygon has been used in the creation of 2K titles including Mafia III, Battleborn™ and other future 2K titles.
It´s that time again! We are looking forward to seeing you at GDC.
The 7.1 version of Simplygon is now available with new features and multiple improvements.
Production time for “METAL GEAR SOLID V: THE PHANTOM PAIN” reduced by 10 Man Months using Simplygon.