FINAL FANTASY XIVRuns Simplygon
"In designing FINAL FANTASY XIV: A Realm Reborn, we sought to deliver breathtaking backdrops on a wide variety of PCs from high-end desktops to laptops, as well as the PlayStation 3. To achieve this, the ability to make scalable assets was critical. Simplygon was an incredibly cost-effective resource in building LOD models, with its adaptability tremendously helpful in the creation of landscapes and natural objects such as trees and rocks."
Takeo Suzuki, Lead Artist, SQUARE ENIX CO., LTD.
Tomb RaiderRuns Simplygon
“We got a huge benefit from Simplygon on Tomb Raider. There was a critical point in the project where we had to make some sweeping concept changes to all of our enemy characters. ... We could have lost weeks of valuable production time late in the project, but with Simplygon we managed to condense the process into a few hours.”
Mike Abahazy, Lead Tech Artist, Crystal Dynamics
Gears of WarRuns Simplygon
"Simplygon provides high-quality mesh reduction and time-saving benefits to both Epic and to the Unreal Engine community through our Integrated Partners Program, which brings the best features of leading middleware technologies to developers. Using Simplygon for our own games ensures that the tools are always meeting the Epic quality bar."
Mark Rein, Vice President of Epic Games
Blade and SoulRuns Simplygon
"There are many MMORPG projects in NCsoft. Managing and optimizing thousands to tens of thousands of polygons are most inefficient work in time and cost aspects. Simplygon is the best solution to deal with this problem."
HyungJun Kim, Chief Art Director, NCsoft Korea
“Simplygon has streamlined the character art LOD generation process here at Insomniac significantly. It allowed me to single-handedly create all the character assets (heroes, guns, vehicles, turrets) LODs for a vertical slice in a matter of days when I had free time.”
Ken Finlayson, Lead Character Artist, Insomniac Games
Armored CoreRuns Simplygon
"We licensed Simplygon to generate LOD models for our upcoming game titles. Its compression quality is just amazing, and its SDK is easy to integrate. Simplygon, along with Donya Labs' great support, allowed us to create an automated polygon reduction process with which we are quite pleased."
-Koichiro Takita, Technical Department of FromSoftware, Inc.