Simplygon in Unity
Through Simplygon Cloud, Unity users are able to automatically create LODs and other optimized 3D models directly from within the Unity Editor. The Simplygon plug-in is available for download in the Unity Asset Store.
With Simplygon in Unity it is possible to use LODs in a game regardless of team size or budget. Otherwise a very time-consuming and expensive process, now anyone can sign up and automatically generate LOD models directly from within Unity. Access Simplygon with an affordable pay-per-usage model based on credits – or even for free!
Blade and SoulRuns Simplygon
"There are many MMORPG projects in NCsoft. Managing and optimizing thousands to tens of thousands of polygons are most inefficient work in time and cost aspects. Simplygon is the best solution to deal with this problem."
HyungJun Kim, Chief Art Director, NCsoft Korea
Gears of WarRuns Simplygon
"Simplygon provides high-quality mesh reduction and time-saving benefits to both Epic and to the Unreal Engine community through our Integrated Partners Program, which brings the best features of leading middleware technologies to developers. Using Simplygon for our own games ensures that the tools are always meeting the Epic quality bar."
Mark Rein, Vice President of Epic Games
“Simplygon has streamlined the character art LOD generation process here at Insomniac significantly. It allowed me to single-handedly create all the character assets (heroes, guns, vehicles, turrets) LODs for a vertical slice in a matter of days when I had free time.”
Ken Finlayson, Lead Character Artist, Insomniac Games
Armored CoreRuns Simplygon
"We licensed Simplygon to generate LOD models for our upcoming game titles. Its compression quality is just amazing, and its SDK is easy to integrate. Simplygon, along with Donya Labs' great support, allowed us to create an automated polygon reduction process with which we are quite pleased."
-Koichiro Takita, Technical Department of FromSoftware, Inc.
Tomb RaiderRuns Simplygon
“We got a huge benefit from Simplygon on Tomb Raider. There was a critical point in the project where we had to make some sweeping concept changes to all of our enemy characters. ... We could have lost weeks of valuable production time late in the project, but with Simplygon we managed to condense the process into a few hours.”
Mike Abahazy, Lead Tech Artist, Crystal Dynamics