Automagic 3D Optimization
Simplygon is the leading solution for automatic optimization of 3D-game content and Level of Detail. By replacing tedious and time-consuming manual work, Simplygon offers the benefits of LODs but without the drawbacks of increased production time and development cost.Tomb RaiderRuns Simplygon
“We got a huge benefit from Simplygon on Tomb Raider. There was a critical point in the project where we had to make some sweeping concept changes to all of our enemy characters. ... We could have lost weeks of valuable production time late in the project, but with Simplygon we managed to condense the process into a few hours.”
Mike Abahazy, Lead Tech Artist, Crystal Dynamics
Gears of WarRuns Simplygon
"Simplygon provides high-quality mesh reduction and time-saving benefits to both Epic and to the Unreal Engine community through our Integrated Partners Program, which brings the best features of leading middleware technologies to developers. Using Simplygon for our own games ensures that the tools are always meeting the Epic quality bar."
Mark Rein, Vice President of Epic Games
Blade and SoulRuns Simplygon
"There are many MMORPG projects in NCsoft. Managing and optimizing thousands to tens of thousands of polygons are most inefficient work in time and cost aspects. Simplygon is the best solution to deal with this problem."
HyungJun Kim, Chief Art Director, NCsoft Korea
DMCRuns Simplygon
"Late development geometry optimization is one of the most labor intensive aspects of game development, and Simplygon allows my team to effectively and efficiently optimize and polish far more of the game than we would be able to otherwise, ensuring we have large, detailed worlds that run at a consistent framerate. It’s an invaluable resource.”
- Capcom Senior Producer for DmC, Alex Jones
FUSERuns Simplygon
“Simplygon has streamlined the character art LOD generation process here at Insomniac significantly. It allowed me to single-handedly create all the character assets (heroes, guns, vehicles, turrets) LODs for a vertical slice in a matter of days when I had free time.”
Ken Finlayson, Lead Character Artist, Insomniac Games
Armored CoreRuns Simplygon
"We licensed Simplygon to generate LOD models for our upcoming game titles. Its compression quality is just amazing, and its SDK is easy to integrate. Simplygon, along with Donya Labs' great support, allowed us to create an automated polygon reduction process with which we are quite pleased."
-Koichiro Takita, Technical Department of FromSoftware, Inc.





