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Simplygon speeds up development of the popular action survival game by automating and optimizing the art asset creation process.
After years advising the company, Matt Connors has now stepped up as the new CEO of Simplygon. Read the interview by Develop Online.
Simplygon´s CPO and Co-founder will present "3D optimization for VR & AR" at Shayla Games 2015.
Matt Connors has joined Simplygon as CEO to accelerate the company’s growth worldwide.
Simplygon™ continues to establish itself as the best choice for 3D Optimization of episodic entertainment.
Telltale Games is using Simplygon to optimize the 3D art assets for their critically-acclaimed games series, including Game of Thrones: A Telltale Games Series.
Will you be able to spot the difference between these 5 LODs created with Simplygon? Play and Win 1 Free month of Pro Account.
PlatinumGames today announced that Platinum Studios created the critically acclaimed hit game Bayonetta 2 using Simplygon.
The Simplygon Team is very excited to be attending GDC in San Francisco for the 5th year in a row.
Simplygon is very powerful to help you manage and reduce textures. Your game will run better thanks to Simplygon.
Simplygon will be attending DICE Summit 2015 in Las Vegas on February 3-5.
Good start for 2015! Simplygon is sponsoring Pocket Gamer Connects in London, January 13-14.
Simplygon can do amazing triangle reductions and maintain the volume of your 3D scan assets.
The Simplygon team is very happy for your participation at Autodesk University 2014. The show was a big success for us.
Simplygon can easily optimize and heal assets exported from CAD tools.
Simplygon is very useful to optimize architectural assets that come from CAD tools.
The Simplygon Cloud Pro offer has been extended. You can now enjoy 30 hours of optimization per month.
Simplygon Cloud allows users to access the powerful Simplygon 3D model and digital content optimizer on any device with an internet connection.
Simplygon Cloud is fully integrated into Maya and very easy-to-use.
Simplygon’s co-founder Martin Ekdal answered the questions of GamingBolt about PS4/Xbox One, Unreal Engine 4, DirectX 12 and the ever-growing importance of LOD.