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Simplygon is taking a bold step towards enabling the future of development across VR, AR and MR, through an open access pricing model for our technology.
Submerged for iOS fully relied on Simplygon optimization and the HLOD feature.
This year, Simplygon´s co-Founder will be leading a roundtable at DICE Europe.
Simplygon was used to create a new app bringing people 1400 years ago just by holding a phone or tablet.
Upload VR and Make School collaborated to create the VR Summer Academy that has for mission to accelerate the success of VR by improving developer´s skills.
Come and meet the Simplygon team at booth #264.
Learn more about why Simplygon is so important in VR´s future.
Discover the new Labs category of the Simplygon youtube channel.
Simplygon´s CEO and Evangelist were interviewed at Upload E3 party about the future of VR.
The SACC of LA hosted an event about the future of technology during the week of E3 and Simplygon was there.
Nintendo’s recent release, Star Fox Zero for the Wii U, relied on Simplygon optimization.
We interviewed Fatshark to know more about why and how Simplygon was used in Warhammer: End Times - Vermintide.
VR company Donya Labs expects to increase sales by 70 percent this year. The company is now helping several automakers following the same trend as Tesla.
Simplygon has been used in the creation of 2K titles including Mafia III, Battleborn™ and other future 2K titles.
It´s that time again! We are looking forward to seeing you at GDC.
The 7.1 version of Simplygon is now available with new features and multiple improvements.
Production time for “METAL GEAR SOLID V: THE PHANTOM PAIN” reduced by 10 Man Months using Simplygon.
Simplygon is very proud to be recognized and highly supported by the games industry.
Game content can be optimized very easily in Unreal Engine 4 with Simplygon. Check out the new tutorials of Simplygon.
Simplygon is delighted to be nominated for the TIGA Awards 2015 in two categories "Engines, Middleware, Tools and Tech" and "Technical Innovation".