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When optimization gets practical
Customer stories, technical guides, and deep dives into 3D content optimization pipelines.
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Introduction to material merging in Maya
When working with 3D assets, optimizing materials can significantly improve performance, especially in game development and real-time rendering. In this post, we’ll walk you through how to merge materials in Maya using Simplygon. We’ll cover both the manual process through the UI and a more automated approach, helping you set up an efficient optimization pipeline. Whether you're looking to speed up your workflow or prepare assets for large-scale production, this guide will help you get started.

Automated Unity prefab optimizer
In this blog post we'll showcase how to automate LOD creation for Unity prefabs. This allows us to optimize our game with (almost) the click of a button.

Rendering vegetation imposters
In this blog post we will look at two shading tricks that will increase visual quality of vegetation impostors; fading of orthogonal planes and noising of normals.

Scripting with Simplygon: A Framework
In this post, we will explore a scripting framework that allows you to extend the functionality of Simplygon objects in Python. This framework will provide you with a starting point to create a library of helpful functions, enabling you to quickly iterate as you refine your asset pipeline. The approach we will discuss is a seamless extension to Simplygon that allows you to add functionality as needed, without requiring a significant time investment upfront.

Scripting with Simplygon: Introduction
This is the first of a series of posts where we dig deeper into how to script with Simplygon. In this post we will explore four levels of scripting depth, discussing the advantages and disadvantages of each approach.

Optimizing Unity games with Simplygon 10.3
In this blog, we'll detail how our new Simplygon 10.3 release can be used to optimize Unity games. We'll showcase different examples on what kind of performance problems that can be solved with automated asset optimization.

Low-poly character optimization
In this introduction blog we'll look at how to optimize a low poly skinned character with the Simplygon plugin for 3ds Max.

Customer Story: Warhammer 40,000: Darktide
For this customer story we'll share the talk we did at GDC 2023 together with Fatshark. We'll cover the basics of 3d optimization and then how those concepts where applied in the making of Warhammer 40k: Darktide.

Troubleshooting material baking in Unreal Engine
In this blog we'll look at different issues with material baking in Unreal Engine and their solutions. As example we will optimize draw calls by create a stand-in replacement of a group of objects. We are going to look at how to reuse UV-space, separate out troublesome material nodes and how to debug texture baking.

How to find correct settings for a scripted pipeline
In this post we'll cover how to find the correct settings for a scripted pipeline by exporting a pipeline created using the user interface.

Customize your Simplygon pipelines
This blog will cover how to customize your Simplygon pipelines in 3ds Max, Maya, Unity and Blender. Customizing pipelines allows you to share presets for different kinds of assets with your team. Defining pipelines for different asset categories can be seen as a step to fully automating your asset pipeline.

Customer Story: How Simplygon helped bringing Anno 1800 to PS5 and Xbox
Anno 1800 is a city-building game from Ubisoft Mainz that was released in 2019 for PC. It features a massive world with huge islands, dense forests and hundreds of unique and beautiful buildings that form anything from small villages to gigantic cities. There’s a wide range of assets, small fishing huts, noble four-storey-tall residences, breathtaking skyscrapers, factories, monuments and more. Thanks to its great initial success and continuing support of the live-game with DLCs and cosmetic DLCs, the decision was made that the title should launch on console, too. This was a huge undertaking but with Simplygon's help it turned into a great success.
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