Blog
When optimization gets practical
Customer stories, technical guides, and deep dives into 3D content optimization pipelines.
Categories
Tags
Search results

Handling alpha clipping with compute casters
In this blog we will have a look at how to create billboard impostors for assets using shaders with alpha clipping. The solution is to introduce a little code snippet using sg_DiscardValue and sg_PreviousValue in every sampler function.

How to find correct settings for Billboard Cloud: Outer shell
Billboard clouds can be a lifesaver for assets where neither reduction or remeshing works. In this blog we will cover how to find good optimization settings for a Billboard Cloud: Outer Shell impostor.
Billboard cloud mode: Outer shell
The billboard cloud aims to replace the objects in a scene with a view independent set of billboards. The Billboard mode: Outer shell makes the planes fit to the outer shell of objects, as opposed to Billboard mode: Foliage.
No posts match your filters
Try a different keyword, or clear the active filters to see every post.