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When optimization gets practical
Customer stories, technical guides, and deep dives into 3D content optimization pipelines.
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Reuse skeletons for Unity LODGroup
In this holiday themed blog post we'll showcase how to reuse skeletons for different LOD levels in Unity. As an extra spice we will also throw in Bone Reduction for our last LOD level.

Bake decals into surfaces
In this spooky blog post we will optimize away spider web decals from a scene. While it might seem unfitting given the release date of this post it is a well-known fact that most of the spider webs being displayed are not real and just for decoration.
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