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Customer stories, technical guides, and deep dives into 3D content optimization pipelines.
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Casting custom Unity shaders with properties
In this post we will look at how to cast textures for custom Unity shaders that are using properties, like color tinting or scaling.

Rendering vegetation imposters
In this blog post we will look at two shading tricks that will increase visual quality of vegetation impostors; fading of orthogonal planes and noising of normals.
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