Blog

Post Image

What's new in Simplygon 10.2

As a Midsummer gift to all game developers we are proud to release Simplygon 10.2! In this release we have worked on core improvements to our remesher. It is now significantly faster, requires less memory and gives better quality result. With to build in support for tessellated attributes you can now push density of your remeshings even further then before. Simplygon 10.2 adds support for Unity's Universal Render Pipeline and High Definition Render Pipeline. We are thrilled to help optimize Unity games both for low end devices and virtual reality but also the Unity projects pushing the engine's graphic quality to the limits. Unreal developers can enjoy support for Unreal Engine 5.2. Lastly we got some new ease of use features for customers using the well received compute caster.

Read more >
Post Image

Simplygon supporting NVIDIA's new Micro-Mesh technology

With NVIDIA's new Micro-Mesh technology, developers will be able to continue their quest to fill their worlds with content. The technology removes many of the traditional bottlenecks, releasing creators from many of the shackles that previous generation hardware had put on them. We at Simplygon have been working closely with NVIDIA to ensure that can use our SDK to transform your meshes to be ready for your Micro-Mesh render pipeline.

Read more >