Boost your favorite tool
Seamlessly integrate Simplygon into your workflow, irrespective of your favored game engine or content creation software.
If you wish to incorporate Simplygon directly within your art pipeline, we offer plugins for tools such as Maya, 3ds Max, Blender, and Houdini. For those looking to automate, whether it's through automatic 3D content optimization during commits or within your game's cooking pipeline, integration via the Python, C#, or C++ APIs is straightforward.
For game developers utilizing engines like Unreal Engine or Unity, ready-made integrations get you started quickly. And for those of you that have your own custom engine, rest assured — a deep integration is entirely within reach, should you desire it.
Features in this solution
Autodesk Maya
Run Simplygon optimization directly inside Maya with a native plugin and UI.
Autodesk 3ds Max
Optimize without leaving 3ds Max via the native Simplygon plugin and UI.
Unreal Engine
Generate LODs, HLODs, and proxies inside the Unreal Engine editor pipeline.
Unity
Bring Simplygon optimization into Unity projects, tools, and build pipelines.
Blender
Optimize meshes from within Blender through the Simplygon integration.
HoudiniPreview
Run procedural Simplygon optimization from within Houdini via a native plugin.





