The Standard in 3D Games Content Optimization
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Value
Cut your costs
by automating your 3D optimization, saving at least 30% on art production.
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Performance
Render more content
per frame by using the most powerful tooling available to simplify your 3D models.
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Automation
Eliminate tedious work
giving your artists more time for creation, reclaiming their creative freedom.
Simplygon Tour
Walk in the park with Simplygon
LOD-chain creation · Bone reduction · Foliage optimization · Visibility culling · Draw Call reduction · Proxy creation
Join Poly on a walk through the park, exploring impostors, remeshing, LOD chains and more across the Simplygon SDK.
Cutting edge solutions for 3D games content optimization
From open worlds and character LODs to multi-platform ports, Simplygon supports every stage of the optimization pipeline.
Build vast, immersive worlds
Harness the power of Simplygon to craft expansive environments, intricate in detail, without compromising performance.
Craft superior character LODs
Automate your creation of high quality LODs with each step in the LOD-chain being optimized with the right tool for the job.
Be at the forefront of innovation
Elevate your 3D game development with brand new features helping you push the boundaries of what's possible.
Unleash the power of automation
With all features accessible through scripting, you can easily integrate it into your own asset pipelines, significantly reducing manual overhead of 3D content optimization.
Expand your reach across platforms
Grow your game's audience, ensuring every player can enjoy it on their preferred device.
Boost your favorite tool
Seamlessly integrate Simplygon into your workflow, irrespective of your favored game engine or content creation software.
20 Years in the Game
1000+ games released with Simplygon
From open-world blockbusters to first-person shooters, the world's leading studios run Simplygon inside their content pipeline.
...and many more
One license. Your entire game, optimized for every platform.
Includes the Simplygon SDK, all integrations, and unlimited processing.
Games Title License
$42k
per title per year
Licensing & support
- Unlimited seats
- Unlimited processings
- Full Simplygon SDK
- Dedicated email support
APIs & formats
- Languages
- C++, C#, Python
- File formats
- FBX, OBJ, glTF, USD, Alembic
- Distributed processing
- Simplygon Grid, Incredibuild, FASTBuild
Engine & DCC integrations
- Unreal Engine
- Unity
- Autodesk 3ds Max
- Autodesk Maya
- Blender
- Houdini Preview
From the blog
Customer stories, technical guides, and deep dives into 3D content optimization pipelines.

Customer story: Scaling Forza Horizon 6 with Simplygon
Forza Horizon 6 welcomes players to Japan: a location of striking contrasts, where rural landscapes, mountain roads, wooded regions, industrial districts, and the iconic streets of Tokyo City come together in one spectacular driving experience. Simplygon became an important enabling technology in achieving that goal, supporting Playground Gamesʼ technical art and content teams across three key areas: Hierarchical Level of Detail, Projection Level of Detail, and Impostor Baking.

Meet Simplygon at gamescom dev 2026
We will be at gamescom dev to help even more game studios optimize their games. This your chance to meet the experts in 3D optimization, learn more about the latest developments and how that can help you automate your optimization pipelines.

Control LOD switch distances in Simplygon's Unreal Engine plugin
In this blog, we'll explore how to control LOD switch distances in Unreal Engine when using Simplygon's LOD Recipes. We'll look at both automatically calculated switch distances and how to override these with manual switch distances when needed.

Create vertex weights from skinning data
In this blog we will have a look at how to generate vertex weights from skinning data. This lets us use bones to control geometric density. In our case we will use it to make character faces more detailed than their bodies after reduction.
Reach out to us
We are here to support you on your optimization journey. Send us a message and we will get back to you.
Discounted Games Title License
For independent game studios with annual revenues and operating expenses each under $5M, we offer a discount on the Title License. Eligibility requires disclosing your company’s annual operating expenses and revenue. The term is always yearly, but you can choose to pay yearly or divide the payment into quarterly payments. The discount is determined based on the following table.
| Annual OPEX & revenue | Discounted fee | Discount |
|---|---|---|
| $100,000 and below | $6,300 / yr | 85% |
| $100,000 – $2,000,000 | $14,700 / yr | 65% |
| $2,000,000 – $5,000,000 | $23,100 / yr | 45% |
| $5,000,000 or greater | List price | — |
The discount is calculated on the company’s total operating expenses and revenue, not per project. The license term and discount are valid for one year; you must provide an annual update on your operating expenses and revenue upon renewal. Eligibility requires a registered company entity. If your company is a subsidiary, the parent entity’s financials are taken into account.













