Blog

Post Image

How to find correct settings for a scripted pipeline

In this post we'll cover how to find the correct settings for a scripted pipeline by exporting a pipeline created using the user interface.

Read more >
Post Image

Bake decals into surfaces

In this spooky blog post we will optimize away spider web decals from a scene. While it might seem unfitting given the release date of this post it is a well-known fact that most of the spider webs being displayed are not real and just for decoration.

Read more >
Post Image

Accelerated remeshing using tessellated attributes

With Simplygon 10.0 we introduced tessellated attributes. In this post we'll showcase how to use them to speed up high resolution remeshings where we only care about surface details.

Read more >
Post Image

Custom material casting using mapping image

In this example we'll show how you can use the mapping image directly to do a custom material casting.

Read more >