In this post we'll cover how to find the correct settings for a scripted pipeline by exporting a pipeline created using the user interface.
Read more >In this spooky blog post we will optimize away spider web decals from a scene. While it might seem unfitting given the release date of this post it is a well-known fact that most of the spider webs being displayed are not real and just for decoration.
Read more >With Simplygon 10.0 we introduced tessellated attributes. In this post we'll showcase how to use them to speed up high resolution remeshings where we only care about surface details.
Read more >In this example we'll show how you can use the mapping image directly to do a custom material casting.
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