Want to make those scanned assets more lightweight and ready to be used in your game or web application? This post will show how you can use Simplygon's remesher to produce heavily optimized versions of your scan data. It will also dig in on how to create a repeatable pipeline with which you can process large amounts of similar assets.
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Automation
bary
Billboard cloud
C#
C++
Cascaded pipelines
Color caster
Compute Caster
Displacement caster
Events
Flipbook
Geo data
Geometry Culling
Geometry Data
Geometry Data Caster
GLSL
glTF
High density reducer
HLOD
HLSL
Hole Filling
Lightmap
LOD Recipe
LODGroup
Mapping image
Masterial Casting
Material Casting
MaterialProxyReplace
Micro-Mesh
Modular seams
Multisampling
Normal Map
Observer
Outer shell
Pipelines
Processor
Python
Quad reduction
Scene Validator
Seasonal
Selection Set
Shaders
Shading Network
Simplygon 10.0
Simplygon 10.1
Simplygon 10.2
Simplygon 9.0
Simplygon 9.1
Simplygon 9.2
Simplygon Free
Simplygon10.2
SkinnedMeshRenderer
sRGB
Standin
Surface mapper
Transparency
Unity HDRP
Unity URP
Unreal Engine 4.25
Unreal Engine 5
Unreal Engine 5.1
Unreal Engine 5.2
Vertex color caster
Vertex colors
Vertex lock
Vertex weight
Visibility Culling
WebGL