Optimizing vegetation assets with reduction and billboard pipeline

Optimizing vegetation assets with reduction and billboard pipeline

In this blog we will look at how to optimize vegetation assets with a combination of reduction and billboard cloud pipelines. We will also cover some texture import settings in Unity related to impostors.

Automated Unity prefab optimizer

Automated Unity prefab optimizer

In this blog post we'll showcase how to automate LOD creation for Unity prefabs. This allows us to optimize our game with (almost) the click of a button.

A tool for optimizing distant meshes in Unity

A tool for optimizing distant meshes in Unity

In this blog we'll create a Unity tool similar to our Unreal Engine plugin's Stand-In feature. It can be of great use to optimize objects in backgrounds of video games.

Optimizing Unity games with Simplygon 10.3

Optimizing Unity games with Simplygon 10.3

In this blog we'll detail how our new Simplygon 10.3 release can be used to optimize Unity games.

What's new in Simplygon 10.3

What's new in Simplygon 10.3

In Simplygon 10.3 we have focused on improving our integrations. Simplygon's Unreal Engine 5 plugin now comes with major updates for World Partition HLODs. Our Unity plugin has been overhauled to improve support. It also adds support for 3ds Max 2024, Maya 2024 and Blender 4.0.

A look at impostor from single view in Unity HDRP

A look at impostor from single view in Unity HDRP

In this blog post we will take a look at how material casting for Unity HDRP render pipeline allows us to create extremely lightweight impostors. We are also going to cover how to hide LOD pops with cross fading.

What's new in Simplygon 10.2

What's new in Simplygon 10.2

As a Midsummer gift to all game developers we are proud to release Simplygon 10.2! In this release we have worked on core improvements to our remesher, support for Unity's Universal Render Pipeline and High Definition Render Pipeline and lastly support for Unreal Engine 5.2.

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