This post will demonstrate how to access the Simplygon Python scripting API through our Houdini plugin. We are going to create a custom geometry node running Simplygon's reduction processor and pass parameters from Houdini's UI to it.
Read more >In this post we are going to bake textures into vertex colors. This is useful for LODs which are really far away, where we just want some color. In order to do this, we need to disable sRBG on all texture nodes in the scene. So we'll cover how to traverse shader network as well.
Read more >There are many objects which have different types of materials; both transparent and opaque. Remeshing these with Simplygon requires extra care if one wants to preserve the transparency. In this example are going to optimize a house with glass windows, a quite common asset in many games.
Read more >In Simplygon 9.2, we have lots of new features for you to explore! With improved logging and a more extensive scene validation it is easier to detect and solve potential issues in your content. For those of you using 3ds Max we added support for morph targets, a set of new material nodes and Max 2022 support. Last but not least, 3ds Max and Maya plugins are now open sourced on GitHub!
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